Hong Kong Mahjong Rules and Scoring
Learn Hong Kong mahjong: the tiles, the deal, pung, chow and kong, the 3-fan minimum, common scoring patterns and payment.
Hong Kong mahjong, often called Cantonese mahjong, is one of the most widely played forms of the classic four-player game. It is fast, flexible and easy to learn: you build four sets and a pair, and bonus points called fan reward harder or luckier hands. This guide walks through everything a beginner needs: the tiles, the deal, the turn order, how to call tiles, what counts as a winning hand, and how scoring and payment work.
The goal in one sentence
Be the first player to complete a hand of four sets and one pair, worth at least the table's minimum number of fan.
A set is either a pung (three identical tiles), a kong (four identical tiles) or a chow (three consecutive tiles of one suit). The pair, sometimes called the eyes, is two identical tiles. Fourteen tiles in total, or more if you declared a kong.
The tiles
A standard set contains:
- Three suits numbered one to nine, four copies of each: characters, circles (dots) and bamboo.
- Four winds: East, South, West and North, four copies each.
- Three dragons: red, green and white, four copies each.
- Eight bonus tiles: four flowers and four seasons, one copy each.
That is 144 tiles. The bonus tiles are not part of any set. When you draw one, you place it face up in front of you, draw a replacement, and it may add fan to your hand if you win. Many beginner tables, and our Mahjong Coach, leave the bonus tiles out so you can concentrate on building sets.
Seats, winds and the dealer
Each player sits at one of the four winds. The dealer is East; the others are South, West and North counter-clockwise. A full game has four rounds named after the winds, starting with the East round. Your seat wind and the current round wind matter because pungs of those winds are worth extra fan.
The dealer keeps the deal after winning or after an exhaustive draw at many tables. When another player wins, the deal passes to the right.
The deal
The tiles are shuffled face down and built into four walls. After dice decide where to break the wall, each player receives 13 tiles and the dealer takes a fourteenth. The dealer starts by discarding one tile.
Taking a turn
Play moves counter-clockwise. On your turn you:
- Draw a tile from the wall, so you hold 14 tiles.
- Declare a win if those 14 tiles form a valid scoring hand, or
- Discard one tile face up into the middle.
Your goal is to keep tiles that work together and let go of the ones that do not. Beginners usually hold on to too many isolated honor tiles and scattered numbers; experienced players discard those early.
Calling discards: pung, kong, chow and win
When another player discards, you may claim that tile instead of waiting for your turn:
- Pung: if you hold two identical tiles, any player's discard of the third lets you call pung. Reveal the set, then discard.
- Kong: if you hold three identical tiles, you can claim the fourth. Reveal the kong, draw a replacement tile, then discard.
- Chow: only the discard of the player immediately before you can be claimed for a chow, such as taking a 6 to complete your 4-5.
- Win: you may claim any player's discard if it completes a winning hand.
If several players want the same tile, a win beats a pung or kong, and a pung or kong beats a chow. Calling a tile reveals part of your hand, so your hand is no longer fully concealed, which costs you the concealed-hand fan.
Getting ready to win
When your hand needs just one more tile to be complete, you are ready (in Japanese mahjong this is called tenpai). The number of steps you are away from ready is called the shanten number, which our Mahjong Coach displays as "tiles away". The tiles that would improve your hand are your useful draws. Good players keep hands with many useful draws, because they win faster.
The minimum fan rule
Hong Kong tables usually require a minimum score before you may declare a win. Three fan is a common minimum, and it is the rule used by our Mahjong Coach. A complete hand worth only one or two fan cannot be declared on those tables, so you need to plan a little value into your hand, for example by keeping a dragon pung or staying concealed for self-draw bonuses.
Scores are also capped. Many tables cap a hand at 10 or 13 fan; our coach caps at 10.
Common scoring patterns
The exact list varies from table to table. These are the patterns our Mahjong Coach scores, with typical values:
| Pattern | What it means | Fan |
|---|---|---|
| Self-draw | You drew the winning tile yourself | 1 |
| Concealed hand | You won without calling any discards | 1 |
| All chows | Four chows and a non-scoring pair, fully concealed | 1 |
| Dragon pung | A pung or kong of red, green or white dragons (each) | 1 |
| Seat wind or round wind pung | A pung of your seat wind or the round wind (each) | 1 |
| Last tile, kong replacement win, robbing a kong | Special winning moments | 1 each |
| All pungs | Four pungs or kongs and a pair | 3 |
| Mixed one suit | One suit plus honor tiles only | 3 |
| Small three dragons | Two dragon pungs and a dragon pair | 5 |
| Pure one suit | Every tile from one suit, no honors | 7 |
| Great three dragons | Pungs of all three dragons | 8 |
| All honors, great or small four winds | Limit hands | Maximum |
Fan are added together. A concealed self-drawn hand with a red dragon pung is already three fan, enough to win on a three-fan table.
Payment
Scores are converted to payments using a table that doubles as fan increase. If you win on a discard, the discarding player pays. If you win by self-draw, all three opponents pay, usually half the discard amount each so the total is larger. Many social games play for points only, which is how our Mahjong Coach keeps score: no money, just a running total.
Exhaustive draw
If the wall runs out before anyone wins, the hand is an exhaustive draw. Nobody pays, and the next hand begins.
Strategy tips for beginners
- Decide your direction early. After a few turns, pick a plan: a mixed one suit, all pungs, or a quick cheap hand that meets the minimum.
- Let go of isolated honors early. A single wind that is not your seat or round wind rarely helps. Discard it before others start collecting pairs.
- Keep flexible shapes. Two consecutive tiles such as 4-5 can become a chow with a 3 or a 6. That shape has more useful draws than 1-2.
- Count your fan before calling. Calling a pung may speed you up but can cost the concealed-hand fan and leave you short of the minimum.
- Watch what others discard. If a player is collecting one suit, be careful about feeding them tiles of that suit late in the hand. Discarding the tile that lets someone win is called a deal-in.
Practice without pressure
Reading rules only goes so far. The fastest way to learn is to play hands and see your mistakes. The Mahjong Coach seats you at a four-player Hong Kong table with three computer opponents. It shows your tiles away and useful draws, grades each discard, blocks illegal moves and reviews every hand afterward so you can see where points slipped away. The first three tutorial hands teach the basics step by step.
Quick reference
| Term | Meaning |
|---|---|
| Pung | Three identical tiles |
| Kong | Four identical tiles, followed by a replacement draw |
| Chow | Three in a row of one suit, only from the previous player's discard |
| Pair (eyes) | Two identical tiles |
| Fan | Scoring points that must reach the table minimum |
| Self-draw | Winning on a tile you drew |
| Deal-in | Discarding the tile another player wins with |
| Exhaustive draw | The wall runs out and nobody wins |
Want something more relaxed first? Try Mahjong Connect, our calm matching puzzle with the same tiles.
Frequently asked questions
How many tiles does Hong Kong mahjong use?
A full set has 144 tiles including eight flowers and seasons. Many casual tables, and our Mahjong Coach, play with the 136 suit and honor tiles only so beginners can focus on building a hand.
What is the minimum to win in Hong Kong mahjong?
Most tables require a minimum number of fan (scoring points) before you may declare a win. Three fan is a common minimum and the one our Mahjong Coach uses. A hand below the minimum cannot be declared, even if it is complete.
What is the difference between a pung, a chow and a kong?
A pung is three identical tiles. A chow is three consecutive tiles of the same suit, such as 3-4-5 of bamboo. A kong is four identical tiles and takes a replacement draw.
Can I chow a discard from any player?
No. You may only chow the discard of the player immediately before you. You can pung, kong or win on a discard from any player.
Who pays when someone wins?
If a player wins on a discard, the player who discarded the winning tile pays. If a player wins by self-draw, all three other players pay. The amount grows with the number of fan in the winning hand.
Is Hong Kong mahjong the same as American mahjong?
No. American mahjong uses a yearly card of specific winning hands, jokers and the Charleston tile exchange. Hong Kong mahjong uses flexible hands built from sets and scores them with fan.